Entertainment Computing
Entertainment Computing: Official journal of the International Federation for Information Processing
See our paper:
Modeling game usage, purchase behavior and ease of use
Entertainment Computing
Volume 3, Issue 2, May 2012, Pages 27–36
Robert Davis, Corresponding author contact information, E-mail the corresponding author, Bodo Lang, 1, E-mail the corresponding author
Unitec Institute of Technology, Department of Management and Marketing, Private Bag 92025, Auckland, New Zealand
Marketing Department, The University of Auckland Business School, Private Bag 92019, Auckland 1142, New Zealand
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
Most Downloaded Articles in 2013. Free Access.
What better way to show you how successful Entertainment Computing has been in attracting great content, than to present you a selection of the top downloaded full-text articles of the first half of 2013.
Read the Top 5 most downloaded articles here.
All articles will be freely accessible until 31st October 2013.
1) The role of psychology in understanding the impact of computer games
2) A Kinect-based natural interface for quadrotor control
3) Movement-based sports video games: Investigating motivation and gaming experience
4) Serious games continuum: Between games for purpose and experiential environments for purpose
5) Turning shortcomings into challenges: Brain-computer interfaces for games
Enjoy!!!
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